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Octane Core
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Devlog
Big update !
March 09, 2025
by
btabtab
I've finally added enemy spawning! ! ! There are rings throughout the map that can spawn enemies and health pickups. This means that you can actually play the game for more than 5 minutes (if you don'...
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Quality of Life
March 08, 2025
by
btabtab
Big update for QOL! ! ! I've added a zoom feature with the [ shift ] key, so that you can aim with more precision. I've also added dynamic FOV which will change based on player speed, increasing as yo...
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Rough Roadmap
March 06, 2025
by
btabtab
#Plans, #Radar, #Controls
What's next: Octane Core is likely going to need to have a controls overhaul. Mainly due my aiming for it to be a high speed mech shooter, which means that radar locking, turning, firing weapons, all...
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Slight overhaul
March 06, 2025
by
btabtab
Slight overhall 0.7.3 changes - Improved Missiles. - Improved the test map. - Fixed (I think) the crash error (caused by a segfault) (I think). - Nerfed the Chaingun...
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City combat!
March 04, 2025
by
btabtab
I've made the default arena a city now! so you're now able to roam the city taking down MenaceWalkers. (There is a slight crash issue that I'm working on tho)...
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MenaceWalkers outbound
March 03, 2025
by
btabtab
Bullets and missiles finally disapear on contact with something! MenaceWalkers can also be destroyed after taking damage! Next up is building some sort of environment for the player to properly experi...
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MenaceWalkers inbound
March 03, 2025
by
btabtab
Hello, I've added a small, one armed mech that can shoot at you. I'm just calling it a "MenaceWalker" for now. It doesn't do much aside from aim, shoot and try to follow you around...
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Better cam-look
March 03, 2025
by
btabtab
Added in mouse look with the camera. Now you can turn the mech and camera with the mouse by holding it to the side(s) of the window...
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Radar now works better :3
March 03, 2025
by
btabtab
Radar can now only lock onto targetable things (such as the Dummy's) which means that it won't keep locking onto the missiles and bullets...
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